Frank Moricz


Web Portfolio and Art Gallery

Magic made with caffeine and a keyboard.

GoneViral Updates - Friday, May 24th

Added some "fun" new features to GoneViral, including some basic lighting (much more to come on that when the time is right), and cleaned up tons of bugs.  A lot of what's being added now won't be visible or accessible in the final product, but it's needed for development and testing.  Of course, it's gonna be ugly for quite a long time until the gameplay itself functions on a real level.  In the screenshots below you can see visible indicators of how some of the pathfinding logic works to determine the best way to do certain jobs by looking at what is closest, what is reachable, and a number of other factors.

Creating a "job" system was done a while ago for basic things like digging a block, or building a construction item, but the added feature of chaining jobs together has now made it possible to create job children which chain together to create much more complexity.  For example, picking up an item and adding it to player inventory is one job, storing it in a storage unit is another -- but with the combined system they are not listed or executed separately, they execute consecutively and seamlessly.