Frank Moricz
Web Portfolio and Art Gallery
Magic made with caffeine and a keyboard.
Home / Blog
About Me
Development
Writing
Tutorials
Art Gallery
Tutorials
Tutorials Written for Unity3d (originally written for Unity Technologies via GamingIrresponsibly.com)
Megabite #1: Creating Your Own Game From Scratch (part 1)
Megabite #2: Creating Your Own Video Game From Scratch (part 2)
Megabite #3 - Smooth Operators
Megabite #4 - Holding Onto Those Variables (With MySQL and a Simple Web Host)
Megabite #5 - Designing an Android Game From Scratch (part 1)
Megabite #6 - Creating an Android Game From Scratch (Part 2)
Megabite #7 - An Android Game From Scratch (part 3)
Megabite #8 - Importing Your Wares Into Unity3d
Megabite #9 - The Choice Between Realism and Performance
Megabite #10 - Creating My First AI System
Megabite #11 - The Basics and Capabilities of the Unity GUI System
Megabite #12 - RPCs and Basic Network Serialization
Megabite #13 - Advanced GUI Features (Textures and Dynamic Generation)
Megabite #14 - Adding Music and Sound Effects into a Game
Megabite #15 - Creating a More Advanced AI
Megabite #16 - Better Scripting Through Invoke-ation
Megabite #17: Procedural Generation (part 1)
Megabite #18: Procedural Generation (part 2)
Megabite #19 - Working with Grids (part 1)
Megabite #20 - Moving Platform with Movable Player (by request)
Megabite #21 - Working With Simple Arrays
Megabite #22 - Hashtables
Megabite #23 - Understanding Local vs World
Watermarking images with PHP